Xaviah Reaper
Nyain San EoN.
118
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Posted - 2013.10.12 02:15:00 -
[1] - Quote
If you are wanting to take dropships to the logistics level, read on.
First, create a dropsuit. Name this suit your "Pilot" suit, as it is useless for anything else. -MLT minmatar scout -MLT scrambler pistol/smg -Basic Drop uplink -2 kenetic catalyzers (speed buff)
Eryx (logi) : you will need to stack health with this ship, and fit your best missile turrets either side. (preferably the accelerated missile variant).
My Eryx loadout:
HP module -3 azeotropic shield extenders -1 clarity ward booster
LP module -1 5% shield/ recharge/ PG expansion -1 12% PG expansion
Turrets -2 XT1 Accelerated missiles
Flight tactics: Grab two committed turret gunners, preferably heavies (ask in corp or local, or create a squad in squad finder), and ask them to spawn into your ship once its called out at the beginning of the battle. The game mod and map selected will drastically change your flight tactics, so i'll give you the basics and you'll need to implement them in all maps available.
microphones are very useful for calling out enemy positions that may not be immediately obvious to your gunners!
At the start of the game, be wary of enemies close by. spawn in the Pilot fitting you created earlier. spring off to the closest red zone area, or until you are 100% certain of the security of the landing zone. Before calling your Eryx, drop your uplink. The heavies can spawn on these and wait for the Eryx to provide extra security, but the uplink is mainly incase something goes terribly wrong, such as your Eryx crushing you when being dropped. You can immediately recover the ship by respawning on your uplink.
once both turret gunners enter the vehicle, locate the enemy. Usually on 50clone Ambush, the enemy will group up very tight making it very easy to shoot them up if you are flying overhead.
second, scout any enemy AV, such as forge guns, heavies, Swarm launchers. These units are often easy to pick out from the crowd, as the forge gun will surround the player with a bright blue light when charging up. The swarm launchers are often medium suits with a shoulder mounted launcher, making them easy to pick out from the medium suits with other assault weaponry such as ARs.
third, communicate to your gunners where you will be positioning the enemy in comparison to the ship, so they can start placing effective round on target as soon as possible. Once you have reached the position you wish to allow the gunners to attack, the hard part begins..
Stability! Your gunners aim is only as good as the platform they shoot from. If you fly erratically and make a steady aim impossible, not only will they not enjoy the battle, but nobody in the ship will gain points and therefore very little ISK reward at the end. To gain stability, you must practice counter balancing the ship by tipping it back and forth. Once you are in the location of the enemy, use of the thrusters should be very limited. Only use thrusters to reposition your gunners for a better shot.
note: Constantly think of how well your gunners can hit their target. try to avoid obstructions. Scaffolding, pillars, walls, etc.
a good way to find the perfect balance in stability, is to be very very light with the controls for the ship while engaging enemy. Try going into first person (temporarily) and getting the camera perfectly in line with the horizon. if you are slowly drifting towards the horizon, pull the ship back a little to stop movement.
Once your crew have nailed a few redberries, chances are, they have relocated or respawned with some AV. Don't lose your cool here! be constantly surveying the ground for AV troops, and be prepared to take counter measures.
Counter measures! If hit by a forge gun.. -Activate shield booster IMMEDIATELY! -Find cover! -Fly eratically and make it as hard as possible for the forge gunner to aim at you, without losing control of the ship and crashing. -regain full HP and wait until your booster is off CD -prepare for counter attack. If you or your gunners located the forge gun, communicate this immediately, and prioritise those targets over all other redberries. -If the forge gunner is distracted, regain stability in an area where your gunners can engage, and fly slowly to avoid being a static target. If re spotted by the forger, be prepared to activate your boosters again, but remember your turrets should hopefully take him out, so try to be a little braver here. activate boosters ONLY when hit, and wait as long as possible before you know for certain staying around is a bad idea. Once you move off, repeat the steps over and over until you can continue your Logi ship massacre.
If hit by swarm launchers.. -Activate shield booster IMMEDIATELY! -Fly as fast as you possibly can away from the launcher location, trying to fly around buildings and cause missiles to dropoff or hit the walls. -regain full HP and wait until your booster is off CD -prepare for counter attack. If you or your gunners located the location of the swarms, communicate this immediately, and prioritise those targets over all other redberries. -If the swarm launcher is spotted, chances are he will immediately engage you as you are most likely his only available target. regain stability in an area where your gunners can engage, and fly slightly faster to give yourself a head start if you need to fly away at top speed again. If the launcher is preoccupied with a tank or some other vehicle, Your opportunity to strike is now! be prepared to activate your boosters again, but remember your turrets should hopefully take him out, so try to be a little braver here. activate boosters ONLY when hit, but avoid waiting around long as it is not possible for you to know for certain if staying around is a bad idea. Once you move off, repeat the steps over and over until you can continue your Logi ship massacre.
Good luck! best score: 21-0 / 16/1
see you in the air |